[ Snippets of 2006 ] [ Snippets of 2005 ] [ Snippets of 2004 ] [ History Reel - Description List (1993 - 2002) ]


D E S C R I P T I O N - L I S T - S H O T - B R E A K D O W N S

Seeing that the Animation Industry is all about team work, I provide a breakdown of exactly what I did on each shot on my site. Even though my role is really to supervise vfx and animation, I always like to get my hands dirty and I absolutely love to work with my animation teams, rather than just give input. My typical involvement on a project is from Pre-Production, R&D and Previz, to On-Set VFX Supervision and HDRI Photography, to whatever is required (Rigging, Dynamics, Particles, Match-Moving, Animation, Lighting, Texturing, and Rendering). Why should one stop doing what you love as soon as you start to supervise..?


2 0 0 7 - 2 0 1 0

Lighting Supervisor on "Jock".


2 0 0 6

Snippets of 2006 (Film & Television - 2006 - Description List).

Martin Heigan Toyota Fortuner Making Of - HDRI Toyota Fortuner - HDRI and Match-Moving.

Job: Toyota Fortuner - Headsman Litter

My Role: 3D VFX Supervisor at Ministry of illusion, On-Set HDRI, Match-Moving, Texturing and Lighting.


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Snippets of 2005 (Film & Television - 2005 - Description List).

 

CGI Crowds - Making 80 000 people.

Job: No 10

My Role: 3D VFX Supervisor at Ministry of illusion, R&D, Vicon MX13 Optical Motion Capture, Crowd Simulation, HDRI, Lighting, and Match-Moving.

Cloth Simulation and HDRI.

Job: Outsurance "Cover"

My Role: 3D VFX Supervisor at Ministry of illusion, R&D, On-Set HDRI, Texturing, Lighting, Match-Moving & Syflex Cloth Simulation supervision.

In collaboration with AnimMate.

Job: Toyota Hilux Aliens

My Role: VFX Supervisor, On-Set HDRI Photography, Vicon MX13 Optical Motion Capture and Cleanup, HDRI and Lighting, Digital Set Creation & Match-Moving.

In collaboration with AnimMate.

Job: Coca-Cola Fizz

My Role: VFX Supervision, R&D, Vicon MX 13 Optical Motion Capture, Texturing, Lighting, Particles & Animation.


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Snippets of 2005 (Film & Television - 2004 - Description List).

 

Film - "The Sunflower" © DuMarc Film · Sound (2003/2004).

I was responsible for creating the 1 minute 16 second Opening Sequence for the movie, as well as the character set-up and rigging of the "Tagathi". The only elements that I did not do, was the lighting, texturing and animation of the "Tagathi" at the end of the sequence.

Job Title: The Sunflower (Film)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Cloud Fluids, Ocean Fluids, Volumetric Effects, Optical Effects, Character Setup, Rigging, Skinning, Facial Setup & Fly-through Animation).
Software: Maya
Date: 2003/2004
Description: I was responsible for the complete opening sequence, and Character Setup. The only 2 aspects that I was not involved with, due to the tight deadline was: A) The texturing of the creature. B) The animation of the creature at the end of the sequence.

TV - SAB Earth

Job Title: SAB Earth (TV)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Cloud Fluids & Animation).
Software: Maya
Date: 2004
Description: Computer Generated Earth pull out.

SAB - Continents Joining.

Job Title: SAB New World - Continents Uniting (TV)
My Role & Involvement: Modeling, Lighting, Texturing, Animation and Match-Moving.
Software: Maya & 3D Equaliser.
Date: 2004
Description: Model, Texture and Match-Move Sydney Bridge, and Statue of Liberty into live-action shots. Animate continents floating closer together and uniting to form the "New World".

Before & After

Before & After

Before & After Renault Kangoo

Job Title: Renault Kangoo (TV)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, 3D Match-Moving & Animation).
Software: Maya
Date: 2004
Description: Match-Move and replace the front of the new Renault Kangoo throughout the entire commercial.

Coca-Cola Collaboration

Job Title: Coca-Cola Collaboration (TV)
My Role & Involvement: HDRI photography on-set, Generation of the Sound Booths: Modeling, HDRI, Texturing, Lighting, & Animation. Additional involvement: Match-Moving, Modeling and Lighting of the roof, physical lights and walls. Finalizing the camera moves with the Director.
Software: Maya
Date: 2004
Description: Create a completely computer generated environment for a 1 minute Coca-Cola television commercial in a very small amount of time. Due to the tight deadline and limited rendering resources, the HDRI lighting was only really utilized for the Sound Booth interiors.

Clover Danone - Danino Ice

Job Title: Clover Danone - Danino Ice (TV). Done in collaboration with AnimMate.
My Role & Involvement: Vicon Motion Capture Processing and Cleanup in Vicon IQ ; Optical Data Mapping to Actor in Kaydara MotionBuilder ; Terrain generation, Lighting and Texturing ; Snowman Modeling and Character Set-up ; Snow Particles and Footprints.
Software: Maya, Vicon IQ & Kaydara MotionBuilder.
Date: 2004
Description: The job had a ridiculous deadline, but could be delivered on schedule by using Motion Capture technology (and the dedication of the 3D animation team at AnimMate). Technology Used: Vicon 12 Camera MX13 Optical Motion Capture System ; Vicon IQ ; Kaydara MotionBuilder ; Maya ; Photoshop & After Effects.


A R C H I V E S:

HISTORY REEL - Description List (1993-2002).

Clip 001

Job Title: Alien Nursery Rhymes (TV)
My Role & Involvement: Lighting, Texturing, Animation
Software: Maya
Date: 2001
Description: "Alien Nursery Rhymes" is an animated short film. I was involved with the texturing and lighting of the project, and animated a few shots, including this shot.


Clip 002

Job Title: Mr. Min (TV)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Character Setup, Animation)
Software: Maya
Date: 2001
Description: I modeled the character's body (not head), did the character setup, textured, light and animated a few shots of the Mr. Min commercial, including this shot.


Clip 003

Job Title: Ford Mondeo Crash (TV)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, 3D Match Moving, Animation)
Software: Maya, 3D Equalizer
Date: 2001
Description: I supervised the live action shoot for Ford Mondeo. After match-moving the car's motion in 3D Equaliser, I replaced the bonnet, and animated the crumpling in Maya.


Clip 004

Job Title: E-TV Sting (TV)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Animation, Particles)
Software: Alias Power Animator
Date: 1998
Description: I generated the E-TV germs and bacteria in Power Animator with "Warp Light" deformers and software particles.


Clip 005

Job Title: Mini Cheddars (TV)
My Role & Involvement: Lighting, Texturing, Animation
Software: Maya
Date: 2001
Description: I was involved with the texturing, lighting and animation of a few shots of the Mini Cheddars television commercials, including this shot.


Clip 006

Job Title: Omo Washing Powder (TV)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Animation)
Software: Maya
Date: 2001
Description: I was responsible for everything in this project.


Clip 007

Clip 007
Job Title: Honda Hairpin (TV)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Animation)
Software: Alias Power Animator
Date: 1998
Description: This commercial illustrated the Honda's suspension (that smoothes out hairpin bends in the road). I generate the whole commercial in Power Animator.


Clip 008

Job Title: Castle Lite Beer (TV)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Match Moving, Animation)
Software: Maya, 3D Equaliser
Date: 2002
Description: The match-moving was done in 3D Equaliser. I then modeled, light, textured and animated the slow motion beer splash in Maya.


Clip 009

Job Title: Permanent Bank Bubbles (TV)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Animation)
Software: Alias Power Animator
Date: 1997
Description: I had to enhance the shot by adding more bubbles (that matched the existing live action bubbles).


Clip 010

Job Title: Merlin - The Return (British Film - VEAF Award Winner)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Character Setup, Dynamics, Animation, On Set VFX Supervision)
Software: Maya
Date: 2001
Description: I supervised the film shoot to ensure that we were covered when work on the 340 effect shots started. I was responsible for the character setup, dynamics, texturing and lighting of the ghosts, and also animated a few shots, including this shot.


Clip 011

Job Title: The Little Unicorn (British Film - VEAF Award Winner)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Character Setup, Particle Hair, Animation, On Set VFX Supervision)
Software: Alias Power Animator, Maya, Wavefront Composer
Date: 1998
Description: I supervised the film shoot, and was responsible for the character setup, lighting, texturing, and particle hair of the Unicorn, and also animated most of the shots.


Clip 012

Job Title: Epic Mayonnaise Carrot (TV)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Character Setup, Animation)
Software: Alias Power Animator
Date: 1996
Description: I was responsible for everything in this project.


Clip 013

Job Title: Ego Hypnotic Deodorant (TV)
My Role & Involvement: Lighting, Texturing, Volumetric Lighting, Particles
Software: Maya
Date: 2000
Description: I was responsible for all the texturing and lighting in the project, and also generated some of the particle effects.


Clip 014


Job Title: The Last Leprechaun (British Film)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Character Setup, Animation)
Software: Alias Power Animator, Maya
Date: 1998
Description: I was responsible for the entire water spirit scene, and also animated additional effects and particle shots.


Clip 015

Job Title: Epic Mayonnaise Carrot (TV)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Character Setup, Particles, Animation)
Software: Alias Power Animator
Date: 1996
Description: I was responsible for everything in this project.


Clip 016

Job Title: Pirates of the Plain (American Film)
My Role & Involvement: R&D, Animation and Shader Setup, Lighting, Texturing
Software: Alias Power Animator
Date: 1998
Description: We needed a cost effective solution to do a lot of cloud shots. The clouds needed to be easily animateble and render on our available hardware infrastructure at the time. I developed a texture based solution, that was easy to manipulate and rendered fast, as it did not require dynamic particle run-ups. The animation team then used this setup to generate all the cloud shots.


Clip 017

Job Title: Sesame Street Animated Shorts (TV)
My Role & Involvement: Everything (Modeling, Texturing, Lighting, Character Setup, Animation)
Software: Maya, Shake
Date: 2002
Description: This is one of a number of animated shorts commissioned by "Sesame Street" New York.


Clip 018

Job Title: Laganza Frog (TV)
My Role & Involvement: Modeling, Lighting, Texturing, Animation
Software: Alias Power Animator
Date: 1997
Description: I had to enhance the 3 live action shots. In shot 1, I added the falling water drop. In shot 2, I enhanced the "crown" splash by adding additional detail and scale. In shot 3, I generated rain, and animated splashing water drops to interact with the frog's expressions.


Clip 019

Job Title: Mitchums Deodorant (TV)
My Role & Involvement: Everything (Conceptualization, Modeling, Lighting, Texturing, Animation)
Software: Maya
Date: 2001
Description: I was responsible for the city shots. I modeled, textured, light and animated the city shots for the Mitchums Deodorant commercial.


Clip 020

Job Title: Mini Cheddars (TV)
My Role & Involvement: Lighting, Texturing, Animation
Software: Maya
Date: 2001
Description: I was involved with the texturing, lighting and animation in a few shots of the Mini Cheddars television commercials, including this shot.


Clip 021

Job Title: The Last Leprechaun (British Film)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Character Setup, Animation)
Software: Alias Power Animator, Maya
Date: 1998
Description: I was responsible for the entire water spirit scene, and also animated additional effect and particle shots.


Clip 022

Job Title: Maggi 2 Minute Noodles (TV)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Particle Supervision, Animation)
Software: Thompson Digital Image (TDI), Dynamation (Art Direction and Supervision)
Date: 1995
Description: I animated the particle emission geometry in TDI, and supervised the particle work in Wavefront Dynamation.


Clip 023

Job Title: The Little Unicorn (British Film - VEAF Award Winner)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Character Setup, Particle Hair, Animation, On Set VFX Supervision)
Software: Alias Power Animator, Maya, Wavefront Composer
Date: 1998
Description: I supervised the film shoot, and was responsible for the character setup, lighting, texturing, and particle hair of the Unicorn, and also animated most of the shots, including this shot..


Clip 024

Job Title: Kellogg's All Bran Flakes
My Role & Involvement: Everything (Type Design, Modeling, Lighting, Texturing, Animation)
Software: Maya
Date: 1998
Description: I generated the titles in Maya.


Clip 025

Job Title: Kellogg's Honey and Choco Crunch (TV)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Animation)
Software: Maya
Date: 2001
Description: I modeled, textured, light and animated the "un-exploding" box and chocolate pour in Maya.


Clip 026

Job Title: Pledge Air Freshener(TV)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Match Moving, Animation)
Software: Alias Power Animator
Date: 1997
Description: I match-moved the live action shot manually in Power Animator, and replaced the old product with the new Pledge can.


Clip 027

Job Title: Venus Fly Trap (TV)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Character Setup, Animation)
Software: Alias Power Animator
Date: 1997
Description: I was responsible for everything in this project.


Clip 028

Job Title: Dimension Light Shampoo (TV)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Match Moving, Animation)
Software: Alias Power Animator
Date: 1997
Description: The shot includes a pickup from a live action shampoo bottle, to my cg bottle, as well as a high-resolution artwork swap to allow for sufficient resolution in the lettering when the Raytraced bubble's refraction enlarges the logo.


Clip 029

Job Title: Alien Nursery Rhymes (TV)
My Role & Involvement: Lighting, Texturing, Animation
Software: Maya
Date: 2001
Description: "Alien Nursery Rhymes" is an animated short film. I was involved with the texturing and lighting of the project, and animated a few shots, including this shot.


Clip 030

Job Title: Alien Nursery Rhymes (TV)
My Role & Involvement: Lighting, Texturing, Animation
Software: Maya
Date: 2001
Description: "Alien Nursery Rhymes" is an animated short film. I was involved with the texturing and lighting of the project, and animated a few shots, including this shot.


Clip 031

Job Title: Dazzle (British Film)
My Role & Involvement: Lighting, Texturing, Animation
Software: Maya
Date: 2000
Description: I was responsible for the texturing and lighting of the wings, and also match-moved and animated the wings in a few shots, including this shot.


Clip 032

Job Title: Video Lab Architectural Presentation (TV)
My Role & Involvement: Lighting, Texturing, Animation
Software: Maya
Date: 2001
Description: I was responsible for the texturing and lighting of this scene.


Clip 033

Job Title: Sesame Street Animated Shorts (TV)
My Role & Involvement: Everything (Modeling, Texturing, Lighting, Character Setup, Animation)
Software: Maya, Shake
Date: 2002
Description: This is one of a number of animated shorts commissioned by "Sesame Street" New York.


Clip 034

Job Title: Akira Televisions (TV)
My Role & Involvement: Everything (Character Design, Modeling, Lighting, Texturing, Character Setup, Animation, Particles)
Software: Alias Power Animator
Date: 1997
Description: I was responsible for the entire commercial (from character design, to setup, lighting, texturing, animation and particles).


Clip 035

Job Title: Smarties Wonderland (TV)
My Role & Involvement: Lighting, Texturing
Software: Maya
Date: 2000
Description: I was responsible for all the texturing and lighting in this commercial.


Clip 036

Job Title: Dazzle (British Film)
My Role & Involvement: Lighting, Texturing
Software: Maya
Date: 2000
Description: I was responsible for the texturing and lighting of the wings, and also match-moved and animated the wings in a few shots, including this shot.


Clip 037

Job Title: Kellogg's Strong Bones
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Match Moving, Animation)
Software: Maya
Date: 1999
Description: I match-moved the skeleton bones manually in Maya, and also textured and light the shot.


Clip 038

Job Title: Sesame Street Animated Shorts (TV)
My Role & Involvement: Everything (Modeling, Texturing, Lighting, Character Setup, Animation)
Software: Maya, Shake
Date: 2002
Description: This is one of a number of animated shorts commissioned by "Sesame Street" New York.


Clip 039

Job Title: Epic Mayonnaise Carrot (TV)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Character Setup, Animation)
Software: Alias Power Animator
Date: 1996
Description: I was responsible for everything in this project.


Clip 040

Job Title: Sunlight Washing Powder (TV)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Particles, Animation)
Software: Maya
Date: 2002
Description: I was responsible for everything in this shot (from particles to lighting and texturing).


Clip 041

Job Title: Epic Mayonnaise Carrot (TV)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Character Setup, Particles, Animation)
Software: Alias Power Animator
Date: 1996
Description: I was responsible for everything in this project.


Clip 042

Job Title: Sesame Street Animated Shorts (TV)
My Role & Involvement: Everything (Modeling, Texturing, Lighting, Character Setup, Animation)
Software: Maya, Shake
Date: 2002
Description: This is one of a number of animated shorts commissioned by "Sesame Street" New York.


Clip 043

Job Title: Alien Nursery Rhymes (TV)
My Role & Involvement: Lighting, Texturing, Animation
Software: Maya
Date: 2001
Description: "Alien Nursery Rhymes" is an animated short film. I was involved with the texturing and lighting of the project, and animated a few shots, including this shot.


Clip 044

Job Title: Ego Hypnotic Deodorant (TV)
My Role & Involvement: Lighting, Texturing, Volumetric Lighting, Particles
Software: Maya
Date: 2000
Description: I was responsible for all the texturing and lighting in the project, and also generated some of the particle effects.


Clip 045

Job Title: Allstate Tailor Made Insurance (TV)
My Role & Involvement: Match Moving
Software: 3D Equaliser
Date: 2001
Description: I was responsible for all match-moving in 3D Equaliser.


Clip 046

Job Title: Mr. Min
My Role & Involvement: Everything (Modeling, Lighting, Texturing, ,Character Setup, Animation)
Software: Maya
Date: 2001
Description: I modeled the character's body (not head), did the character setup, textured, light and animated a few shots of the Mr. Min commercial, including this shot.


Clip 047

Job Title: Ford Frozen (TV)
My Role & Involvement: Everything (Modeling, Match-Moving, Particles, Dynamics, Lighting, Texturing, Animation)
Software: Maya, Shake
Date: 2002
Description: I match-moved the car, and animated dust and mud splattering from the turning wheels. The mud and dust slows down
gradually as the moment is frozen in time.


Clip 048

Job Title: Samsung Logo (TV)
My Role & Involvement: Everything (Modeling, Lighting, Texturing , Animation)
Software: Alias Power Animator
Date: 1997
Description: I generated the logo, and utilized the Optical Effects in Power Animator to create the laser beam and sparks.


Clip 049

Job Title: Daewoo Lanos (TV)
My Role & Involvement: Everything (Modeling, Lighting, Volumetric Lighting, Particles, Texturing, Animation)
Software: Alias Power Animator
Date: 1997
Description: I generated this effect in Power Animator with a combination of Optical Effects and particles.


Clip 050

Job Title: Samsung Tornado (TV)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Particles, Animation)
Software: Alias Power Animator
Date: 1997
Description: I enhanced a live action stock footage tornado shot by adding a lot of motion-blurred debris and particles. The house was generated from a few still photographs, and by using perspective camera mapping techniques, I textured the stand-in geometry.


Clip 051

Job Title: Epic Mayonnaise Carrot (TV)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Character Setup, Animation)
Software: Alias Power Animator
Date: 1996
Description: I was responsible for everything in this project.


Clip 052

Job Title: VW Eyes (TV)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Match Moving, Animation)
Software: Alias Power Animator
Date: 1996
Description: I manually match-moved the eyelids in Power Animator, and also textured and light the shot.


Clip 053

Job Title: Merlin - The Return (British Film - VEAF Award Winner)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Character Setup, Dynamics, Animation, On Set VFX Supervision)
Software: Maya
Date: 2001
Description: I supervised the film shoot to ensure that we were covered when work on the 340 effect shots started. I was responsible for the character setup, dynamics, texturing and lighting of the ghosts, and also animated a few shots, including this shot.


Clip 054

Job Title: Mentadent P Toothpaste Morph (TV)
My Role & Involvement: Morphing
Software: 5D T-Morph
Date: 1995
Description: I morphed the shot in 5D T-Morph (before the days of Flame and Elastic Reality).


Clip 055

Job Title: Haze Air Freshener Bee (TV)
My Role & Involvement: Lighting, Texturing, Character Setup, Animation
Software: Alias Power Animator
Date: 1998
Description: I was responsible for the character setup, texturing. lighting, and animation.


Clip 056

Job Title: Dazzle (British Film)
My Role & Involvement: Match Moving
Software: 3D Equaliser
Date: 2000
Description: I was responsible for match moving this shot in 3D Equaliser.


Clip 057

Job Title: Body Story 2 (BBC, Discovery Channel TV Documentary - VEAF & LEAF Award Winner, Siggraph Electronic Theater)
My Role & Involvement: Freelancer at MPC (London) - Modeling, Texturing, Lighting, Match Moving, Animation
Software: Maya, Shake
Date: 2000
Description: I was responsible for most of the X-Ray shots. It entailed modeling, texturing, and manual match-moving in Maya.


Clip 058

Job Title: Akira Televisions (TV)
My Role & Involvement: Everything (Modeling, Lighting, Volumetric Lighting, Texturing, Animation)
Software: Alias Power Animator
Date: 1997
Description: I generated the logo, and created the light beams through a combination of textured geometry and Optical Effects in Power Animator.


Clip 059

Job Title: The Last Biscuit (TV)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Character Setup, Animation)
Software: Alias Power Animator
Date: 1997
Description: I was responsible for the entire project.


Clip 060

Job Title: Akira Televisions (TV)
My Role & Involvement: Everything (Character Design, Modeling, Lighting, Texturing, Character Setup, Animation, Particles)
Software: Alias Power Animator
Date: 1997
Description: I was responsible for the entire commercial (from character design, to setup, lighting, texturing, animation and particles).


Clip 061

Job Title: Danone Petit Yogurt (TV)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, ,Character Setup, Animation)
Software: Maya
Date: 2001
Description: I was responsible for the entire commercial (from character setup, to lighting, texturing, and animation).


Clip 062

Job Title: Body Story 2 (BBC, Discovery Channel TV Documentary - VEAF & LEAF Award Winner, Siggraph Electronic Theater)
My Role & Involvement: Freelancer at MPC (London) - Particles
Software: Maya, Shake
Date: 2000
Description: In this shot, I was responsible for the particle work
.


Clip 063

Job Title: Body Story 2 (BBC, Discovery Channel TV Documentary - VEAF & LEAF Award Winner, Siggraph Electronic Theater)
My Role & Involvement: Freelancer at MPC (London) - Particles, Animation
Software: Maya, Shake
Date: 2000
Description: In this shot, I was responsible for the particle work, and sections of the animation.


Clip 064

Job Title: Body Story 2 (BBC, Discovery Channel TV Documentary - VEAF & LEAF Award Winner, Siggraph Electronic Theater)
My Role & Involvement: Freelancer at MPC (London) - Modeling, Animation
Software: Maya, Shake
Date: 2000
Description: In this shot, I was responsible for parts of the modeling and the vein joining animation.


Clip 065

Job Title: Body Story 2 (BBC, Discovery Channel TV Documentary - VEAF & LEAF Award Winner, Siggraph Electronic Theater)
My Role & Involvement: Freelancer at MPC (London) - Modeling
Software: Maya, Shake
Date: 2000
Description: I was responsible for the modeling of the spleen (which ruptures in this shot).


End Titles

Job Title: Showreel End Titles
My Role & Involvement: Everything (Concept to Execution)
Software: Maya, After Effects
Date: 1999


This Showreel was cut by myself on a Pinnacle Systems DV500 Plus Edit System, using Adobe Premier.


View my latest Showreels.


View my Resume - Last modified: May 2004.


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